i using GAmification in TEaching at VET schools 2019 – 2021 The use of games in education is not a new phenomenon. There is a long tradition in teaching research in this field. The advancing digitalisation considerably simplifies the use of so-called...
i Towards Senior Workers' Innovative Training Challenges 2020 – 2023 Over the last years, professionals involved in adult education have faced the challenge to reconsider their way of working in terms of approaches, methods and tools. Increasingly, they have...
i Move Your Mind 2022 – 2024 The project focuses on social inclusion of vulnerable young adults between the ages of 16 and 27 at a distance from the labor market and education. It is a follow-up to two projects; “Move” and “Move Beyond”....
i Five by Five 2017 – 2019 “Five by five” stands for five educational institutions which decided to join together in a network. The five main topics are: Migration, forced migration, recognition of prior learning, labour market transition...
i Digitalized Learning Path for Educational Organizations 2018 – 2021 The Digitalized Learning Path for Educational Organizations (Learning Path) project was based on the European Framework for the Digital Competence of Educators (DigCompEdu). The framework was...