GATE:VET – using GAmification in TEaching at VET schools

i using GAmification in TEaching at VET schools 2019 – 2021 The use of games in education is not a new phenomenon. There is a long tradition in teaching research in this field. The advancing digitalisation considerably simplifies the use of so-called...

Move Your Mind

i Move Your Mind 2022 – 2024 The project focuses on social inclusion of vulnerable young adults between the ages of 16 and 27 at a distance from the labor market and education. It is a follow-up to two projects; “Move” and “Move Beyond”....

5by5 – Five by Five

i Five by Five 2017 – 2019 “Five by five” stands for five educational institutions which decided to join together in a network. The five main topics are: Migration, forced migration, recognition of prior learning, labour market transition...